ClassDojo Islands: A Virtual Playground
It all began when Classcraft announced the closure of its free platform after it had been bought out by HMH. Knowing I would have to start looking for a Classcraft alternative for next school year anyway, I decided why not start looking now? And doing so led me back to ClassDojo. I had used Dojo before, but ultimately, I abandoned it in favor of Classcraft because I had decided that the "little monsters" were too "childish" for my upper-grade students. Classcraft, with its video-game fantasy feel, was a better fit for us.
However, there was always a bit of a learning curve every year when introducing it to students. Inevitably, some students always came away from my first-day Classcraft presentation confused or apathetic of the whole thing. Over time, in an effort to simply things, I chose to not utilize some aspects of the system. I did away with the class rewards or leveling-up and only used it to take away hearts, which really defeated the purpose, seeing as it is meant to be a PBIS (a positive behavior interventions and supports) system, not a negative one. A lot of students didn't understand how they could or why they should help each other out with the collaborative game powers of protecting or healing, either. For a long time, I had even stopped taking away hearts. I only opened it every day to do the Random Event.
After shifting back to desks in groups after a long time of desks in rows, I reintroduced Classcraft to my classes, and I spent some time explaining the Quests area, which I hadn't done at the start of the year. Students, I discovered later, just clicked through the steps and tasks of the quests without even reading them just to get the XP. In all, I am realizing that maybe it's okay that Classcraft is sunsetting its service, seeing as I am not using it to its fullest potential anyway, or the way it was meant to be used, especially recently. I am ready for a change, but to what?
Enter ClassDojo and its "little monsters". I don't know if my upper grades will like the change from the fantasy characters to the little monsters, but I have a feeling they'll enjoy the "Dojo Islands" game. I have played it a few times now, and it's actually really fun, and genuinely challenging! (My own young children have played it more than I have and have absolutely LOVED it)! I already have a few challenges in mind for when the students earn what I'm calling "Dojo Days":
- Build a green shamrock. (I am not going to tell them, of course, what they need to do to get access to the green blocks - part of the fun is figuring it out!)
- Make rainbows appear.
- Reach the sky island!
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